Results of the World Fantasy Award in the year 2001.
After a ten-year hiatus, British academic Andrew Hale is abruptly called back into the Great Game by a terse, cryptic telephone message. Born to “the trade” and recruited at the age of seven by a most secret Secret Service, Hale, in 1963, is forced to confront again the nightmare that has haunted his adult life: a lethal unfinished operation code-named Declare.
Two decades earlier, as a young double agent infiltrating the Soviet spy network in Nazi-occupied Paris, Hale first encountered the incomprehensible rhythms of an invisible world. And from that moment on nothing was ever safe and knowable again. There also, his life became eternally linked with two others’ lives that would recurrently intersect his at its most dangerous junctures: his “comrade operative,” the fiery and beautiful Communist agent Elena Teresa Ceniza-Bendiga, the object of Hale’s undying love, and Kim Philby, the mysterious traitor to the British cause…and perhaps to all humanity. Together they form an unlikely…[more]
Galveston had been baptized twice. Once by water in the fall of 1900. Again by magic during Mardi Gras, 2004. Creatures were born of survivors’ joy and sufferers’ pain: scorpions the size of dogs, the Crying Clown, the Widow who ate her victims. And the Island of Galveston would forever be divided—between the real city and a city locked in a sort of constant Carnival, an endless Mardi Gras…
Lyra lies sleeping in a cave near a rainbow, drugged into unconsciousness by her mother, Mrs Coulter, whose love for her daughter closely rivals her own ruthless ambition. Now, the latter threatens to overcome the former, as she strives to prevent the events which are dependent on the decisions Lyra is fated to make. Meanwhile, Will - scarred and traumatised after his last, fatal meeting with his father - seeks blindly for her, with only two of Lord Asriel's angels as companions on his dangerous search. The two are fated to meet once more, however, and begin their most treacherous journey..
In the modern, civilized republic of Vonahr, a land blessed with gaslight, steam engines, and indoor plumbing, the need for magic seems a thing of the past. But soon the Vonahrish will find that magic is their only hope—for an unstoppable evil is on the march.
The Grewzians, an imperialistic race of fanatics, are intent on conquering the world. Nation after nation has disappeared down the maw of these barbaric invaders. No one has been able to halt them—and now they are massing on Vonahr’s borders. But the Vonahrish still have one slim chance for salvation. In a nearby neutral kingdom, a brilliant savant has conjured up the ultimate weapon: Sentient Fire, a miraculous flame that responds to the command of its maker. The potential military value of such a discovery is immeasurable. But Low Hetz’s mad, flamboyant king refuses to relinquish the secret and jeopardize his nation’s neutrality.…[more]
In Sailing to Sarantium, the first volume in the Sarantine Mosaic, renowned mosaicist Crispin—beckoned by an imperial summons of the Emperor Valerius—made his way to the fabled city of Sarantium. A man who lives only for his craft, who cares little for ambition, less for money, and nothing for intrigue, Crispin now wants only to confront the challenges of his art high upon a dome that will become the emperor’s magnificent sanctuary and legacy.
But Crispin’s desire for solitude will not be fulfilled. Beneath him the city swirls with rumors of war and conspiracy, while otherworldly fires mysteriously flicker and disappear in the streets at night. Valerius is looking west to Crispin’s homeland of Varena to assert his power—a plan that may have dire consequences for the family and friends Crispin left behind. But loyalty to his homeland comes at a high price, for Crispin’s fate has become entwined with that of Valerius and his empress, as…[more]
Beneath the towering bleached ribs of a dead, ancient beast lies New Crobuzon, a squalid city where humans, Re-mades, and arcane races live in perpetual fear of Parliament and its brutal militia. The air and rivers are thick with factory pollutants and the strange effluents of alchemy, and the ghettos contain a vast mix of workers, artists, spies, junkies, and whores. In New Crobuzon, the unsavory deal is stranger to none—not even to Isaac, a brilliant scientist with a penchant for Crisis Theory.
Isaac has spent a lifetime quietly carrying out his unique research. But when a half-bird, half-human creature known as the Garuda comes to him from afar, Isaac is faced with challenges he has never before fathomed. Though the Garuda’s request is scientifically daunting, Isaac is sparked by his own curiosity and an uncanny reverence for this curious stranger.
While Isaac’s experiments for the Garuda turn into an obsession, one of his lab specimens demands attention: a brilliantly…[more]