Results of the Prometheus Award in the year 2012. Note that there are two winners.
Set against the burgeoning Civil Rights movement of the 1960s, and then just before the outbreak of the Civil War, The Freedom Maze explores both political and personal liberation, and how the two intertwine.
In 1960, thirteen-year-old Sophie isn’t happy about spending summer at her grandmother’s old house in the Bayou. But the house has a maze Sophie can’t resist exploring once she finds it has a secretive and playful inhabitant.
When Sophie, bored and lonely, makes an impulsive wish inspired by her reading, hoping for a fantasy adventure of her own, she slips one hundred years into the past, to the year 1860. On her arrival she makes her way, bedraggled and tanned, to what will one day be her grandmother’s house, where she is at once mistaken for a slave.
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based…[more]
After nearly twenty years, Vernor Vinge has produced an enthralling sequel to his memorable bestselling novel A Fire Upon the Deep.
In Children of the Sky, ten years have passed on Tines World, where Ravna Bergnsdot and a number of human Children ended up after a disaster that nearly obliterated humankind throughout the galaxy. Ravna and the pack animals for which the planet is named have survived a war, and Ravna has saved more than one hundred Children who were in cold-sleep aboard the vessel that brought them.
While there is peace among the Tines, there are those among them—and among the humans—who seek power…and no matter the cost, these malcontents are determined to overturn the fledgling civilization that has taken root since the humans landed. …[more]
The third exploration mission to Mars vanishes in 2029 without a trace. Two decades later, the success of human settlement of Mars and the life of a young girl hinge on the secret of what happened to the Ares III mission…
In 2051, Mars is a growing outpost of humanity, and 14-year-old settler Amber Jacobsen is a minor interplanetary celebrity—‘the First Kid on Mars’. Pioneering Mars is hard, unglamorous work, though, and Amber secretly wishes she were just an ordinary girl living on Earth.
When her family’s homestead is destroyed in an apparent accident, the Jacobsens relocate to an independent settlement located on the northern fringes of Noctis Labyrinthus, a vast and largely unexplored canyonland. Their new home promises new opportunities, and Amber looks forward to being just another member of the community. Instead, the other settlers dismiss her as a burdensome…[more]
There is no such place as Krassnia. Lucy Stone should know—she was born there. In that tiny, troubled region of the former Soviet Union, revolution is brewing. Its organizers need a safe place to meet, and where better than the virtual spaces of an online game? Lucy, who works for a start-up games company in Edinburgh, has a project that almost seems made for the job: a game inspired by The Krassniad, an epic folk tale concocted by Lucy’s mother, Amanda, who studied there in the 1980s. Lucy knows Amanda is a spook. She knows her great-grandmother Eugenie also visited the country in the 1930s and met the man who originally collected Krassnian folklore, and who perished in Stalin’s terror. As Lucy digs up details about her birthplace to slot into the game, she finds the open secrets of her family’s past, the darker secrets of Krassnia’s past—and hints about the crucial role she is destined to play in The Restoration Game… …[more]
At long last, Lady Sybil has lured her husband, Sam Vimes, on a well-deserved holiday away from the crime and grime of Ankh-Morpork. But for the commander of the City Watch, a vacation in the country is anything but relaxing. The balls, the teas, the muck—not to mention all that fresh air and birdsong—are more than a bit taxing on a cynical city-born and -bred copper.
Yet a policeman will find a crime anywhere if he decides to look hard enough, and it’s not long before a body is discovered, and Sam—out of his jurisdiction, out of his element, and out of bacon sandwiches (thanks to his well-meaning wife)—must rely on his instincts, guile, and street smarts to see justice done. As he sets off on the chase, though, he must remember to watch where he steps…. This is the countryside, after all, and the streets most definitely are not paved with gold.
Hailed as the “purely funniest English writer since Wodehouse” (Washington Post Book World), with a “satirist’s instinct for the absurd and a cartoonist’s eye for the telling detail” (Daily Telegraph, London), Terry Pratchett offers a novel of crime, class, prejudice, and punishment that shows this master at his dazzling best.