Cat Chant and Marianne Pinhoe have discovered something exciting—something truly precious, very strange, and valuable. An egg.
An egg that has been hidden away in an attic for who-knows-how-many years. An egg protected by some strong Don’t Notice spells. An egg that Marianne gives to Cat, even though he lives at nearby Chrestomanci Castle. Chrestomanci himself, the strongest enchanter in the world, is sure to be interested in the egg—and interference from the Big Man is the last thing Marianne’s family of secret rogue witches wants.
But how much longer can the Pinhoes keep their secrets? Gammer, the leader of the clan, has gone mad, a powerful bad luck spell is wreaking havoc, and there’s an unexplained plague of frogs. Not to mention the mysterious barrier Cat finds in the…[more]
Mr. Chesney operates Pilgrim Parties, a tour group that takes paying participants into an outer realm where the inhabitants play frightening and foreboding roles. The time has come to end the staged madness…but can it really be stopped?
Master storyteller Diana Wynne Jones serves up twists and turns, introduces Querida, Derk, Blade, and Shona and a remarkable cast of wizards, soldiers, kings, dragons, and griffins, and mixes in a lively dash of humor. With all the ingredients of high fantasy, this unforgettable novel will delight fans old and new.
The Crown of Dalemark continues the adventures of Mitt after his flight from Holand as a fugitive accused of attempted murder. Since his arrival in the North of Dalemark, Mitt has become disillusioned. The North seems no more free than the South from which he came. And now he has been given an order to kill someone he doesn’t even know, or else risk the lives of his friends. Forced once more to flee, Mitt is joined by Moril, the quietly powerful musician, and Maewen, out of her time but mysteriously fated to play a part in their quest. For the evil powers of the mage Kankredin are re-assembling, and only the Adon’s gifts-the ring, sword, and cup-can reunite Dalemark.
With consummate artistry Diana Wynne Jones puts all the pieces in place in this suspenseful, fascinating conclusion to the story of Dalemark. A comprehensive guide to Dalemark’s people, places, customs, and major events is included.
Welcome to the worlds of Chrestomanci, where magic is as common as mathematics! Everybody says that Gwendolyn Chant is a gifted witch with astonishing powers, so it suits her enormously when she is taken to live in Chrestomanci Castle. Her brother Eric (better known as Cat) is not so keen, for he has no talent for magic at all. However, life with the great enchanter is not what either of them expects and sparks begin to fly! Winner of the Guardian Award.
When Charmain Baker agreed to look after her great-uncle’s house, she thought she was getting blissful, parent-free time to read. She didn’t realize that the house bent space and time, and she did not expect to become responsible for an extremely magical stray dog and a muddled young apprentice wizard. Now, somehow, she’s been targeted by a terrifying creature called a lubbock, too, and become central to the king’s urgent search for the fabled Elfgift that will save the country. The king is so desperate to find the Elfgift, he’s called in an intimidating sorceress named Sophie to help. And where Sophie is, the great Wizard Howl and fire demon Calcifer won’t be far behind. How did respectable Charmain end up in such a mess, and how will she get herself out of it?
The sequel to Howl’s Moving Castle.
Abdullah was a young and not very prosperous carpet dealer. His father, who had been disappointed in him, had left him only enough money to open a modest booth in the Bazaar. When he was not selling carpets, Abdullah spent his time daydreaming. In his dreams he was not the son of his father, but the long-lost son of a prince. There was also a princess who had been betrothed to him at birth. He was content with his life and his daydreams until, one day, a stranger sold him a magic carpet.
In this stunning sequel to Howl’s Moving Castle, Diana Wynne Jones has again created a large-scale, fast-paced fantasy in which people and things are never quite what they seem. There are good and bad djinns, a genie in a bottle, wizards, witches, cats and dogs (but are they cats and dogs?), and a mysterious floating castle filled with kidnapped princesses, as well as two puzzling prophecies. The story speeds along with tantalizing twists and turns until the prophecies are fulfilled, true identities are revealed, and all is resolved in a totally satisfying, breathtaking, surprise-filled ending.
Polly has two sets of memories…
One is normal: school, home, friends. The other, stranger memories begin nine years ago, when she was ten and gate-crashed an odd funeral in the mansion near her grandmother’s house. Polly’s just beginning to recall the sometimes marvelous, sometimes frightening adventures she embarked on with Tom Lynn after that. And then she did something terrible, and everything changed.
But what did she do? Why can’t she remember? Polly must uncover the secret, or her true love—and perhaps Polly herself—will be lost.
“Face the facts! This town is run by seven megalomaniac wizards!”
When Howard Sykes comes home to find a giant thug—the Goon—in the kitchen, life turns upside down. Archer, one of seven siblings who control everything in their town from electricity to the police, has sent the Goon to collect the two thousand words Howard’s father owes him. Suddenly, the Sykes family is caught in the middle of the wizards’ battle for power—and only Howard can save them!
In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter.
After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch. The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls.
The Hatter sisters—Sophie, Lettie, and Martha—and all the other girls were warned not to venture into the streets alone. But that was only the beginning.
In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined,…[more]