Information about the author.
Appealing to boys and girls alike, this beguiling adventure explores classic fantasy themes from a unique young heroine’s perspective. Nine-year-old Emma loses everything she has in a fearsome storm and finds herself alone in the wilderness of the Dunes—an area desolate since the mysterious disappearance of a resort known as the Grand Wenlocke. Finding a friend in Winston, the ghostly bellboy who wanders the Dunes, Emma learns that it has been more than 100 years since the hotel with an unsavory reputation vanished; but, unbeknownst to either of them, the long slumbering resort has just begun to stir. Allying herself with a motley crew of companions—the ghost bellboy, a kindhearted cook, a pirate with a heart of gold, and the imperious young heir to the Wenlocke fortune—Emma soon learns that things are not always as lost as they seem, especially if you have a brave heart and good friends.
Before the Riders came to their remote valley the Yendri led a tranquil pastoral life. When the Riders conquered and enslaved them, only a few escaped to the forests. Rebellion wasn’t the Yendri way; they hid, or passively resisted, taking consolation in the prophecies of their spiritual leader.
Only one possessed the necessary rage to fight back: Gard the foundling, half-demon, who began a one-man guerrilla war against the Riders. His struggle ended in the loss of the family he loved, and condemnation from his own people.
Exiled, he was taken as a slave by powerful mages ruling an underground kingdom. Bitterer and wiser, he found more subtle ways to earn his freedom. This is the story of his rise to power, his vengeance, his unlikely redemption and his maturation into a loving father—as well as a lord and commander of demon armies.
Kage Baker, author of the popular and witty fantasy, The Anvil of the World, returns to that magical world for another story of love, adventure, and a fair bit of ironic humor.
The Anvil of the World is the tale of Smith, of the large extended family of Smiths, of the Children of the Sun. They are a race given to blood feuds, and Smith was formerly an extremely successful assassin. Now he has wearied of his work and is trying to retire in another country, to live an honest life in obscurity in spite of all those who have sworn to kill him.
His problems begin when he agrees to be the master of a caravan from the inland city of Troon to the seaside city of Salesh. The caravan is dogged by murder, magic, and the brooding image of the Master of the Mountain, a powerful demon, looking down from his mountain kingdom upon the greenlands and the travelers passing below. In Salesh, Smith becomes an innkeeper, but on the journey he befriended the young Lord Ermenwyr, a decadent demonic half-bred. Each time Ermenwyr turns up, he brings new trouble with him.