The Eternity Code: Book 3 of Artemis Fowl
Artemis Fowl is going straight—as soon as he pulls off the most brilliant criminal feat of his career…
After being held prisoner for five years, Artemis Fowl’s father has finally come home. He’s a new man—an honest man, much to Artemis’s horror. He makes his son promise to give up his life of crime, and Artemis has to go along with it. But not until he has completed one last scheme.
Artemis has constructed a super-computer from stolen fairy technology. Called the “C Cube,” it will render all existing human technology obsolete. He arranges a meeting with a powerful Chicago businessman, Jon Spiro, to broker a deal for the C Cube. But Spiro springs a trap—he steals the C Cube and mortally injures Butler. Artemis knows his only hope of saving his loyal bodyguard is to employ fairy magic; so once again he must contact his old rival, Captain Holly Short of the LEPrecon fairy police.
It is going to take a miracle to save Butler, and Artemis’s luck may have just run out…
In this third installment to Eoin Colfer’s funny, fast-paced, fairy-filled adventure series, boy genius and arch criminal Artemis Fowl once again can’t resist plotting the perfect crime—and, once again, he can’t keep from stirring up so much trouble that the fate of the entire fairy world teeters in the balance.
The once hard-boiled Artemis has softened a bit between his bestselling debut and the seat-of-your-pants Arctic Incident, and that trend continues in The Eternity Code: He’s still plotting for a billion-dollar-plus payoff for the Fowl family, but now his enemies are human (chiefly Jon Spiro, a ruthless businessman Artemis tries to blackmail using stolen fairy technology) and he has to turn to his old adversary-turned-friend Captain Holly Short and cutpurse dwarf Mulch Diggums for help. The dialogue and action prove as smart and page-turning as ever this time around, with Artemis struggling to bring his faithful bodyguard Butler back from the dead before racing Mission Impossible-style to triple-cross the double-crossing Spiro.
Colfer’s young antihero might be getting more likeable all the time, but that hasn’t taken the edge off the Tom-Clancy-meets-Harry-Potter action. Artemis has to agree to a memory-erasing “mind wipe” from the People after helping them recover their technology, but only a foolish fan would count Artemis out after this blockbuster “final heist.” Book four can’t come soon enough…. (Ages 9 to 12) —Paul Hughes
Barnes and Noble
The teenage criminal mastermind Artemis Fowl is back—and better than ever—in the third installment of Eoin Colfer’s bestselling series.
Fowl’s father returns from prison a reformed man, and he’s made Artemis promise to keep clean. But going straight will have to wait until Artemis can pull off one final scheme: get paid to keep his newly created “C Cube”—a device that can control all human technology—off the market for one year. Artemis approaches Jon Spiro, a wealthy (and shady) Chicago entrepreneur, but when Spiro swipes the cube and shoots Artemis’s loyal bodyguard, Butler, Fowl contacts his old LEPrecon friends for help. After seeing to Butler (and taking on a new bodyguard, Juliet), Artemis heads to Chicago with Captain Holly Short for a sneak attack against Spiro. The plan is genius, to say the least, and in the end, Butler turns out a different man while Artemis returns to familiar roots.
Colfer has done it again, spinning an Artemis exploit that matches the action and suspense of the first two Artemis Fowl books. Twists and turns get better as Artemis schemes his way into Spiro’s lair, and the novel slaps readers with a mind-spinning finale. Like a fine wine, Fowl’s brilliance gets better with age. —Matt Warner