The Mysterious Benedict Society is back with a new mission, significantly closer to home. After reuniting for a celebratory scavenger hunt, Reynie, Kate, Sticky, and Constance are forced to go on an unexpected search—a search to find Mr. Benedict. It seems that while he was preparing the kids’ adventure, he stepped right into a trap orchestrated by his evil twin Mr. Curtain.
With only one week to find a captured Mr. Benedict, the gifted foursome faces their greatest challenge of all—a challenge that will reinforce the reasons they were brought together in the first place and will require them to fight for the very namesake that united them.
Sammy Keyes has three wads of cold hard cash in her hot little hands. An old guy gave them to her. Well, actually, he told her to throw them away. Begged her. With his last dying breath. Which he was taking because Sammy had just scared the life right out of him. So…she’s got to get this man some help. She’s got to do it without being seen herself. And she’s got to figure out how to stash that cash. Aw, c’mon! You’d keep the money too, right? No one ever needs to know….
Artemis Fowl is going straight—as soon as he pulls off the most brilliant criminal feat of his career…
After being held prisoner for five years, Artemis Fowl’s father has finally come home. He’s a new man—an honest man, much to Artemis’s horror. He makes his son promise to give up his life of crime, and Artemis has to go along with it. But not until he has completed one last scheme.
Artemis has constructed a super-computer from stolen fairy technology. Called the “C Cube,” it will render all existing human technology obsolete. He arranges a meeting with a powerful Chicago businessman, Jon Spiro, to broker a deal for the C Cube. But Spiro springs a trap—he steals the C Cube and mortally injures Butler. Artemis knows his only hope of saving his loyal bodyguard is to employ fairy magic; so once again he must contact his old rival, Captain Holly Short of the LEPrecon fairy police.
It is going to take a miracle to save Butler, and Artemis’s luck may have just run out…
It’s a dangerous world. Matthew has run away from home and there’s no turning back. He goes f2f, plunging into the unknown lives of his five best online buddies.
Sixty real teenagers partnered with authors Jeri Fink and Donna Paltrowitz to track Matthew’s terrifying adventures in his stormy pursuit. What happens when Matthew leaps from the computer to the streets? Can f2f be deadly? Who survives the lethal twists and turns of Matthew’s Web?